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Horn Swaggle Islands Review

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Horn Swaggle Islands is a Tower Defence game developed by Pencel Games featuring 12 levels of Singleplayer action, score keeping, multiple difficulties, and a variety of Towers and Enemies. The game will set you back 400msp (£3.40).

Horn Swaggle Islands opens up to a nice pirate vibe, with hand drawn style menu graphics and a cheerful pirate background tune. Straight away the game's presentation stands out - all of the menus are simple yet carry across the same styling throughout the entire experience. Navigation of the ingame menus is simple - using the right analog stick to move around the Tower Menu and the left analog stick to move around the playing field itself. It doesn't take long before you're placing towers and upgrading them without any thought.

The game throws 44 waves of enemies at you, spawning from the same location - all of which are trying to reach various points on the island. By placing down various towers you must stop them from reaching said location, however to make this task slightly easier the game gives you 15 lives which deplete by 1 each time an enemy reaches the end. The key to Horn Swaggle Islands quickly becomes apparent - upgrading. The game allows you to upgrade each tower up to 5 times to improve its fire power, speed and range. You will soon realise that it's actually better to have less upgraded towers than more basic ones. An interesting mechanic is that due to multiple end points the game lets you block off all but 1 point - a tactic I regularly used. This means you can funnel the enemies down one set path which they are forced to cross.

Despite these tactics the game is significantly unbalanced. The normal difficulty is simply far too difficult from as early as the first level, even for a Tower Defence Veteran! Yet switching down to the easiest difficulty can often result in things being too easy. This is something which really needs to be looked into and balanced out. If the enemies had slightly less hit points this wouldn't be an issue.

Graphically the game looks relatively pretty. The bright island colours and clean sprites all suit perfectly and work well. However much of the game is extremely small, which is not a major issue for High Definition TV owners, nonetheless those only on Standard Definition  will have a difficult time reading some of the text and menus. The sound in the game is all very simple - as stated above an appropriate pirate tune plays on the main menu however when you actually get into the game there is no background music whatsoever - this is slightly dissapointing yet is a better decision than repeating the same 1 or 2 tunes everytime you play. The cannons firing and enemies dieing making a satisfying and lighthearted pop noise which add to the enjoyment, along with some uncanny 'Worms' style speech coming from the pirates. Finally the calm sounds of the island in the background make for a relatively relaxing experience at times.

Overall Horn Swaggle Islands is an enjoyable Tower Defence game. There are some flaws such as the unbalanced difficulty and it would have been nice to see more variety in the enemies and towers, as the same sets of enemies starts to get dull - possibly flying enemies or ones with a resistance towards a specific tower. Also the lack of multiplayer definitely hurts the game, especially with cooperative tower defence titles being a welcome trend at the moment. The game will last a good few hours due to the length of each level, allowing you to get your 400 points worth. Theres definitely room for improvement in Horn Swaggle Islands however the solid mechanics, pretty yet simple graphics and overall charm carry the game through making it a solid recommendation for Tower Defence fans.

Horn Swaggle Islands gets an Indie 3.8/5

 

Last Updated ( Monday, 17 August 2009 12:57 )  

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Latest Message: 3 hours, 47 minutes ago
  • avatar
    The Guvnor : england are playing very well tbh. Im shocked lol
  • avatar
    The Guvnor : lol. ok
  • avatar
    Lucifonz : on my notebook tonight with a shitty wired router, my wireless one has died but getting a new'en tomorrow morning, so any news tonight would appreciate guys popping up as i'll be off this soon and its difficult and slow
  • avatar
    The Guvnor : oh duke nuke. Fuk that game, been waiting like 15 years 4 it lol
  • avatar
    The Guvnor : dukes?
  • avatar
    Lucifonz : «link» dukes gonna be shown
  • avatar
    The Guvnor : id prob get the first-aid thing that can resuscitate others as well as heal self/others next. But of course, its your choice Razz
  • avatar
    Menzeldinho : it is a real good game my only problem with it is that the animations are to abbrut like when you press aim you dont see the gun being liften it just goes straight into aiming
  • avatar
    Menzeldinho : yeah i saw a good assault rifle but it was in the next tier
  • avatar
    The Guvnor : think they like 2 or 3 skill points, so further up the upgrade tree
  • avatar
    Menzeldinho : better grip and stuff couldnt find any sights
  • avatar
    The Guvnor : what ya get with skill points then?
  • avatar
    Menzeldinho : «link» - was a NFS video
  • avatar
    Lucifonz : xfire dropped menz...think nets okay though
  • avatar
    Menzeldinho : yeah
  • avatar
    The Guvnor : u unlock skill points yet?
  • avatar
    The Guvnor : lol, is hard like i said in my review. Very big learning curve
  • avatar
    Menzeldinho : Im level 4 and no good guns! RAGE
  • avatar
    Lucifonz : coz that progression stuff sounds so much better than the one there atm, i really hated the progression system in beta
  • avatar
    Lucifonz : any word guv on when the beta stuff will make it into the proper game?
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