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Champions Online Early Impressions - Part 1

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Having reached level 16 with my main and spent close to 40 hours on the game I decided I had experienced enough of Champions Online to share with you my impressions. Expect to see Game-Pad’s official review when one of us reaches level 40 and plays the end game content. Until then, here’s my opinion so far...

I’ll start at the beginning – the character creation stage. The amount of customisation possible when building your hero is truly impressive. First up is the choice of your two initial powers. There’s the usual set of frameworks, both the supernatural (control over magic, fire, electricity etc) and the more realistic (archery, blades, munitions etc). This is where Champions Online first sets itself apart from its spiritual predecessor City of Heroes though, as it is possible to completely mix and match powers from different sets throughout the game. You also pick your innate characteristic at this stage, allowing you to beef up some of your basis abilities.

Next up are the physical attributes of your champion. You start with the basics – choose the gender of your hero and then move onto the builds, from slim through athletic to beast, all of which are also fully customisable on sliders. Once you’ve got the body sorted, you can move onto the costumes, and it’s not all tights and spandex. You can wear anything and look exactly how you want, whether you’re going for the tramp look, a historic samurai or a futuristic android. There are thousands of different costume pieces, which can be further personalised by changing the materials, colours and patterns. It’s not quite as limitless as it could be, however. For example, it’s not possible to wear a cape with a lot of the more extravagant chest pieces. In addition to the many starter options, additional costume pieces can be unlocked through loot and missions, to be used on your character’s alternate costumes later on.

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After you build and name your champion, you’re thrown straight into the fight in the tutorial. This is a fairly standard MMO tutorial, pitting you and other new heroes against the alien Qulaar invading a special instance of Millennium City for the first 5 levels of your existence. The missions aren’t quite as monotonous as the early quests of some games though. While there is the usual “kill so many of these creatures and collect so many of those items”, the tutorial also has you rescuing cats and escorting damsels in distress through the dangerous streets. Eventually of course you drive off the invasion force, but you’re not let loose on the big world just yet.

Following the invasion of Millennium City, you get the choice to tackle a crisis in either Canada or the Desert. These crisis zones are once again separate instances from the open world, and you must complete the main missions in one of them before you’re truly free to explore with everyone else. Many people complain that having these compulsory crisis zones in addition to the tutorial makes the first 10 or so levels of the game boring and repetitive. For players with more than two alternate characters I would agree, as I now find myself rushing through the tutorial on my third character and facing the prospect of tackling the Crisis in Canada for a second time. On the plus side, it does allow you to get a good feel for the game and build up your average crimefighter into a hero. This means the player ends up with a champion who can hold their own without help or interference from higher level players.


You can now read Part 2 here!

Last Updated ( Sunday, 04 October 2009 12:21 )  

Comments  

 
0 #1 The Guvnor 2009-10-02 14:53
Nice read dude, Having the game myself I know what ya talking about. But those who haven't played it, should get a good idea in what you have put down. Well done mate :-)
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0 #2 Lucifonz 2009-10-03 10:23
Good read :-) Popped this on N4G too
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    The Guvnor : england are playing very well tbh. Im shocked lol
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    The Guvnor : lol. ok
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    Lucifonz : on my notebook tonight with a shitty wired router, my wireless one has died but getting a new'en tomorrow morning, so any news tonight would appreciate guys popping up as i'll be off this soon and its difficult and slow
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    The Guvnor : oh duke nuke. Fuk that game, been waiting like 15 years 4 it lol
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    The Guvnor : dukes?
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    Lucifonz : «link» dukes gonna be shown
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    The Guvnor : id prob get the first-aid thing that can resuscitate others as well as heal self/others next. But of course, its your choice Razz
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    Menzeldinho : it is a real good game my only problem with it is that the animations are to abbrut like when you press aim you dont see the gun being liften it just goes straight into aiming
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    Menzeldinho : yeah i saw a good assault rifle but it was in the next tier
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    The Guvnor : think they like 2 or 3 skill points, so further up the upgrade tree
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    Menzeldinho : better grip and stuff couldnt find any sights
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    The Guvnor : what ya get with skill points then?
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    Menzeldinho : «link» - was a NFS video
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    Lucifonz : xfire dropped menz...think nets okay though
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    Menzeldinho : yeah
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    The Guvnor : u unlock skill points yet?
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    The Guvnor : lol, is hard like i said in my review. Very big learning curve
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    Menzeldinho : Im level 4 and no good guns! RAGE
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    Lucifonz : coz that progression stuff sounds so much better than the one there atm, i really hated the progression system in beta
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    Lucifonz : any word guv on when the beta stuff will make it into the proper game?
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